Note 

We recommend downloading the game for the full experience.

About

Nowhere Witch is an endless runner against the ever encroaching Fog of Oblivion. You’re Ravenna the Witch, a resident at the illustrious Hotel at the End of Time. You know what else is infinite here? Boredom. Good thing your old friend Foggy is in the mood for a game.

Use your agility and magical powers to navigate the corridors of an infinite Hotel and escape the Fog of Oblivion for as long as possible.

Controls 

WASD — Movement Controls
LEFT-CLICK, RIGHT-CLICK, Q BUTTON (or MIDDLE-MOUSE BUTTON on downloadable)— Magic Signs
SPACE — Special Ability

Credits

Leon — 3D Art, Writing
SexyCookieEater — Game Programming
Sootie — Game Programming
Tey — Music & SFX
Wiloux — 3D Art, Animation

Voice Over: 

Eric Wheeldon as Foggy
Sootie as Ravenna



Updated 11 days ago
Published 13 days ago
StatusReleased
PlatformsHTML5
AuthorsGlitchKat, Wiloux, Isilmera, SexyCookieEater, Tey
Made withUnity

Download

Download
NowhereWitch_ver1.01.zip 381 MB

Comments

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(+2)

I couldn't get the web version to work but the downloaded version works great! The basic controls are easy to pick up although I didn't realise that space had multiple functions initially. I think a small tutorial at the start of the game would be nice but it was intuitive enough even without one.

The overall atmosphere and art are good, and I found that the music was quite relaxing. While I think infinite runners normally have quite stressful music, the chill music fit in well with the with the story premise of two slightly spooky magical friends having a fun game of tag.

I think the only thing I'd maybe adjust is that some of the obstacles in the game felt oddly grippy. If that is intentional I think it would be fun to have some visual representation of that (some ghostly hands trying to grab you or something?). Overall though I would say great game!

(+2)

Super impressed by this one! Game felt very smooth to play, and the movement was satisfying. Having movement such as jump/slide bound to the same key and changing based on the area was a little confusing initially, but didn't take too long to figure out.